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Fähigkeiten können mithilfe von Erfahrung gelevelt werden, um dem Spieler in seiner Fähigkeit zu verbessern. Diese Erfahrung kann durch töten von NPC's und fällen von Bäumen gesammelt werden. Grob können die Fähigkeiten in drei Kategorien unterteilt werden: Angriff, Verteidigung und Unterstützung. Bei einem Tod wird die Hälfte der Erfahrung verloren. Außerdem gibt es vier Zufällige Boosts, die durch das Einlösen von 25 Erfahrungspunkten zu bekommen sind.

Angriff[]

Name Beschreibung Level Effekte

(pro Level)

Erfahrung Benötigt
Overkill Punch and melee with greater force +7% punch/melee damage 10/20/30/40/50/60/70
Sharpshooter Stabilizes recoil and increases accuracy +7% stability/accuracy 10/20/30/40/50/60/70
Dexterity Quicker reloading and hammering +10% reloading/hammer speed 10/20/30/40/50
Cardio Quicker stamina and oxygen regeneration +10% regeneration speed 10/20/30/40/50
Exercise Use less stamina and move faster +7% moving speed, +50% stamina 10/20/30/40/50
Diving Use less oxygen and swim faster +5% swim speed, +50% oxygen stamina 10/20/30/40/50
Parkour Jump higher with less stamina +5% jump height, +14% jump endurance 10/20/30/40/50

Verteidigung[]

Name Beschreibung Level Effekte

(pro Level)

Erfahrung Benötigt
Sneakybeaky Move quietly and alert less zombies when crouched or prone +11% stealthier 10/20/30/40/50/60/70
Vitality Quicker health regeneration with full food and water +10% faster health regeneration speed 10/20/30/40/50
Immunity Immune to bacteria, zombies and hallucinogens +10% virus resistance 10/20/30/40/50
Toughness Less flinching and pain effects -15% flinching/grayscale effects 10/20/30/40/50
Strength Quicker bleeding and bone healing, less fall damage +10% bleeding/bone healing speed, -15% fall damage 10/20/30/40/50
Warmblooded Protected from the cold, use less calories warming up +20% freezing endurance 10/20/30/40/50
Survival Use less food and water +20% food/water endurance 10/20/30/40/50

Untersützung[]

Name Beschreibung Level Effekte

(pro Level)

Erfahrung Benötigt
Healing Use healing items more efficiently +7% efficiency 10/20/30/40/50/60/70
Crafting Think up more complex blueprints

1. Makeshift Items 2. Metal Structures

3. Complex Blueprints

20/40/60
Outdoors Chop down tree faster +10% speed 10/20/30/40/50
Cooking Prepare high quality foods

1. Ingredients 2. Snack Meals

3. Formal Meals

20/40/60
Fishing Catch fish more efishiently +10% fishing speed 10/20/30/40/50
Agriculture Harvest crops and plants more efficiently +14% double harvest chance, +7% harvest speed 10/20/30/40/50
Mechanic Repair vehicle more efficiently +40% repair speed 10/20/30/40/50
Engineer Maintain more advanced blueprints - 20/40/60

Zufälliger Boost[]

Name Beschreibung
Hardened 25% reduced damage from zombies
Olympic Thrown objects gain 100% extra velocity
Flight Ragdolls and carjacked vehicles

gain 700% extra velocity

Splatterific 700% more blood splatters

Trivia[]

  • In 3.14.5.0 Die Bewegung und Tauchen Fähigkeit wurden von 100 % Steigerung pro Level zu 50 % Steigerung pro Level geändert.

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