Fähigkeiten können mithilfe von Erfahrung gelevelt werden, um dem Spieler in seiner Fähigkeit zu verbessern. Diese Erfahrung kann durch töten von NPCs und fällen von Bäumen gesammelt werden. Grob können die Fähigkeiten in drei Kategorien unterteilt werden: Angriff, Verteildigung und Unterstützung. Bei einem Tod wird die Hälfte der Erafhrung verloren. Außerdem gibt es vier Zufällige Boosts, die durch das Einlösen von 25 Exp. zu bekommen sind.
Angriff
Name | Beschreibung | Level Effekte
(pro Level) |
Erfahrung Benötigt |
---|---|---|---|
Overkill | Punch and melee with greater force | +7% punch/melee damage | 10/20/30/40/50/60/70 |
Sharpshooter | Stabilizes recoil and increases accuracy | +7% stability/accuracy | 10/20/30/40/50/60/70 |
Dexterity | Quicker reloading and hammering | +10% reloading/hammer speed | 10/20/30/40/50 |
Cardio | Quicker stamina and oxygen regeneration | +10% regeneration speed | 10/20/30/40/50 |
Exercise | Use less stamina and move faster | +7% moving speed, +50% stamina | 10/20/30/40/50 |
Diving | Use less oxygen and swim faster | +5% swim speed, +50% oxygen stamina | 10/20/30/40/50 |
Parkour | Jump higher with less stamina | +5% jump height, +14% jump endurance | 10/20/30/40/50 |
Verteidigung
Name | Beschreibung | Level Effekte
(pro Level) |
Erfahrung Benötigt |
---|---|---|---|
Sneakybeaky | Move quietly and alert less zombies when crouched or prone | +11% stealthier | 10/20/30/40/50/60/70 |
Vitality | Quicker health regeneration with full food and water | +10% faster health regeneration speed | 10/20/30/40/50 |
Immunity | Immune to bacteria, zombies and hallucinogens | +10% virus resistance | 10/20/30/40/50 |
Toughness | Less flinching and pain effects | -15% flinching/grayscale effects | 10/20/30/40/50 |
Strength | Quicker bleeding and bone healing, less fall damage | +10% bleeding/bone healing speed, -15% fall damage | 10/20/30/40/50 |
Warmblooded | Protected from the cold, use less calories warming up | +20% freezing endurance | 10/20/30/40/50 |
Survival | Use less food and water | +20% food/water endurance | 10/20/30/40/50 |
Untersützung
Name | Beschreibung | Level Effekte
(pro Level) |
Erfahrung Benötigt |
---|---|---|---|
Healing | Use healing items more efficiently | +7% efficiency | 10/20/30/40/50/60/70 |
Crafting | Think up more complex blueprints |
1. Makeshift Items 2. Metal Structures 3. Complex Blueprints |
20/40/60 |
Outdoors | Chop down tree faster | +10% speed | 10/20/30/40/50 |
Cooking | Prepare high quality foods |
1. Ingredients 2. Snack Meals 3. Formal Meals |
20/40/60 |
Fishing | Catch fish more efishiently | +10% fishing speed | 10/20/30/40/50 |
Agriculture | Harvest crops and plants more efficiently | +14% double harvest chance, +7% harvest speed | 10/20/30/40/50 |
Mechanic | Repair vehicle more efficiently | +40% repair speed | 10/20/30/40/50 |
Engineer | Maintain more advanced blueprints | - | 20/40/60 |
Zufälliger Boost
Name | Beschreibung |
---|---|
Hardened | 25% reduced damage from zombies |
Olympic | Thrown objects gain 100% extra velocity |
Flight | Ragdolls and carjacked vehicles
gain 700% extra velocity |
Splatterific | 700% more blood splatters |
Trivia
- In 3.14.5.0 Die Bewegung und Tauchen Fähigkeit wurden von 100 % Steigerung pro Level zu 50 % Steigerung pro Level geändert.
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